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Navigation: Homeworld 2 > Hiigarans > Subsystems > Modules
Attack: N/A
Hit Points: N/A
Cost: 1500
Type: Module (Takes 1 Module Slot)
Prerequisites: None
Description: Science Division. Unlocks research and new ships.
Attack: N/A
Hit Points: N/A
Cost: 2250
Type: Module (Takes 1 Module Slot)
Prerequisites: Research Module
Description: Engineering Division. Unlocks advanced technologies and new ships.
Speed: N/A
Attack: N/A
Hit Points: N/A
Cost: 1000
Type: Module (Takes 1 Module Slot)
Prerequisites: Research Module
Description: Hyperspace Drives and Wake Generators. Allows nearby Frigates and Capital Ships to hyperspace.
Attack: N/A
Hit Points: N/A
Cost: 1500
Type: Module (Takes 1 Module Slot)
Prerequisites: Research Module
Description: Hyperspace Inhibitor. Prevents enemy ships from entering or exiting hyperspace within a limited radius around the ship.
Attack: N/A
Hit Points: N/A
Cost: 750
Type: Module (Takes 1 Module Slot)
Prerequisites: Research Module
Description: Sensor Disruption. Cloaks nearby ships from enemy sensors when activated. Small energy cost when initiated and minimum amount of energy (10% of total) required to activate.
Speed: N/A
Attack: N/A
Hit Points: N/A
Cost: 1500
Type: Module (Takes 1 Module Slot)
Prerequisites: Advanced Research Module
Description: Coordinates all ship defenses. Improves the combat effectiveness of nearby friendly ships.
Research Module
Speed: N/AAttack: N/A
Hit Points: N/A
Cost: 1500
Type: Module (Takes 1 Module Slot)
Prerequisites: None
Description: Science Division. Unlocks research and new ships.
Advanced Research Module
Speed: N/AAttack: N/A
Hit Points: N/A
Cost: 2250
Type: Module (Takes 1 Module Slot)
Prerequisites: Research Module
Description: Engineering Division. Unlocks advanced technologies and new ships.
Hyperspace Module
Speed: N/A Attack: N/A
Hit Points: N/A
Cost: 1000
Type: Module (Takes 1 Module Slot)
Prerequisites: Research Module
Description: Hyperspace Drives and Wake Generators. Allows nearby Frigates and Capital Ships to hyperspace.
Gravity Well Generator
Speed: N/AAttack: N/A
Hit Points: N/A
Cost: 1500
Type: Module (Takes 1 Module Slot)
Prerequisites: Research Module
Description: Hyperspace Inhibitor. Prevents enemy ships from entering or exiting hyperspace within a limited radius around the ship.
Cloak Generator
Speed: N/AAttack: N/A
Hit Points: N/A
Cost: 750
Type: Module (Takes 1 Module Slot)
Prerequisites: Research Module
Description: Sensor Disruption. Cloaks nearby ships from enemy sensors when activated. Small energy cost when initiated and minimum amount of energy (10% of total) required to activate.
Fire Control Tower
Speed: N/A
Attack: N/A
Hit Points: N/A
Cost: 1500
Type: Module (Takes 1 Module Slot)
Prerequisites: Advanced Research Module
Description: Coordinates all ship defenses. Improves the combat effectiveness of nearby friendly ships.
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